Technological Resource Development for Teaching 'Number' in Upper Primary Level (Year 5).

Introduction

This website aims to utilise technology to foster meaningful social interaction around mathematical concepts, enhance critical thinking, and develop students' mathematical communication skills. In this assignment, we will develop a technology-enhanced resource aimed at teaching a key concept of 'Number' to upper primary students (year 5). This is kind of a play-based learning for them. Play-based mathematical pedagogical learning aligns with the Early Years Learning Framework (EYLF) 2022 principles and goals by promoting holistic development (physical, social, emotional, cognitive, and language development), encouraging inquiry-based learning, and providing meaningful, contextually relevant learning experiences for young children.

Task

Lesson Sequence Overview:

The five lessons in the resource are designed to build on the previous ones and help students gain a deeper understanding of number concepts. Numerous technologies, such as interactive games, simulation software, and math apps, will be incorporated into the lessons. WebQuest, an online platform that enables the building of dynamic and interactive websites, will be used to create the resource. The five lessons in the resource are intended to cover various aspects of "Number," such as place value, time, percentages, decimals, and fractions.

Process

Lesson Plan 1: Exploring Place Value Through Play 

Lesson Plan Details

Introduction (10 minutes)

Video Introduction:

   

https://www.youtube.com/watch?v=xc_weGy1kcs

 

The video will help learn how to read large numbers and will help you remember about the different periods in a place value chart! This video is perfect for grades 3, 4 and 5.

 2. Real-Life Examples:

Here are some examples to discuss with your students:

  1. Population of a Country:

    • Example: The population of Australia is approximately 25 million people. Discuss the importance of each digit in representing the total population accurately.
    • Activity: We will ask students to find the populations of other countries and represent these numbers, emphasising the place value of each digit (e.g., "25,000,000" for Australia).
  2. Distance Between Cities:

    • Example: The distance from Sydney to Melbourne is about 878 kilometers. Highlight how place value helps in understanding this measurement.
    • Activity: Have students look up distances between major cities and represent these distances using place value (e.g., "878" for kilometers between Sydney and Melbourne).
    •  

Interactive Activity (20 minutes)

1. Place Value Games:

   To make learning place value engaging and interactive, students will participate in various online games designed to reinforce their understanding of place values.

https://au.ixl.com/maths/year-5/place-values?_gl=1*o9gvh4*_up*MQ..&gclid=Cj0KCQjw97SzBhDaARIsAFHXUWDEfeohK6T5StK1d_AFPO92fDKTNtW3nxhpxPk-cwFQufHjduyK_IMaAoyoEALw_wcB

2. Exploring Place Values:

We will be using the below IXL link to explore Place value: 

https://au.ixl.com/maths/year-5

   - We will encourage students to explore different numbers and identify their place values through play.

   - Also students will work in pairs to discuss their strategies and findings.

 

Guided Practice (20 minutes)

 We will demonstrate place value from base-ten-blocks by using the below link:

   https://www.brainingcamp.com/base-ten-blocks

 

Review and Discussion (10 minutes)

We will summarise the key points of the activities and discuss any challenges students faced and how they overcome them.

 

Lesson plan 2: Playful Learning About Time

Lesson Plan Details

Video Introduction (10 minutes)

https://www.youtube.com/watch?v=5O_1g99XI4s

 

This video is about time and how it works. You can learn about analog and digital time by watching this video. 

Interactive Clock Simulation (20 minutes): 

https://www.visnos.com/demos/clock

This link includes a section you can access an interactive clock tool. The tool allows you to drag the clock hands to set specific times and instantly see the corresponding digital time.

For example, I will ask to set the clock to 3:15 PM, and then check their answer by viewing the digital display that reads "15:15".

 

Problem-Solving Tasks (20 minutes):

https://www.matific.com/au/en-au/home/maths/grade-5/topics/measurements/time/analog-and-digital-clocks/

By using the webquest link, we will ask students any specific time where they need to stop. Then we will be able to check their understanding about time.

 

Lesson Plan 3: Percentage Play

Lesson plan details 

Introduction (10 minutes) 

Video Introduction:

https://www.youtube.com/watch?v=XGOMLR_4zD4&t=81s

 

Interactive Percentage Calculators (20 minutes):

Find a percentage or work out the percentage given numbers and percent values. Use percent formulas to figure out percentages and unknowns in equations. Add or subtract a percentage from a number or solve the equations.

https://www.calculatorsoup.com/calculators/math/percentage.php

Percentage Games (10 minutes): 

https://www.matific.com/au/en-au/home/maths/grade-5/topics/percents/

 

Problem-Solving Tasks (10 minutes):

 https://quickmath.com/webMathematica3/quickmath/numbers/percentages/basic.jsp

By using this link we can ask students to solve some percentage related tasks. 

 

Lesson Plan 4: Decimals discovery

Lesson Plan details 

Video Introduction (10 minutes):

https://www.youtube.com/watch?v=yFnj0ZnZVW0

 

Interactive Decimal Place Value Charts (10 minutes):

 

https://www.youtube.com/watch?v=u0mREOY0xso

 

Decimal games (20 minutes): 

https://www.turtlediary.com/games/fifth-grade/decimals.html

Problem solving tasks(10 minutes): 

https://www.k5learning.com/free-math-worksheets/fifth-grade-5/decimals-division

 

Lesson Plan 4: Fraction Learning

Lesson Plan details

Introduction(10 minutes)

https://www.youtube.com/watch?v=dDXFhTPmOtg

 

Interactive Fraction Tools (20 minutes):

https://www.mathematicshub.edu.au/planning-tool/5/number/fractions/em- solving em

Fraction Games (10 minutes):

   - This Webquest site, this game involves matching visual representations of fractions with their numerical counterparts and placing them correctly on a number line. For example, matching 1/2 with a half-shaded circle and placing it between 0 and 1 on the number line.

Fraction Games (10 minutes):

   -Ehe Webquest site, this game involves matching visual representations of fractions with their numerical counterparts and placing them correctly on a number line. 

https://www.splashlearn.com/math/fractions-games-for-5th-graders

Problem-solving tasks (10 minutes)

https://www.k5learning.com/free-math-worksheets/fifth-grade-5/fractions-addition-subtraction

 

 

 

Evaluation

 

Activity Objective Evaluation Criteria Assessment Method Outcome
Video Introduction Introduce students to basic number concepts and arithmetic operations. Engagement, understanding of concepts. Observation, brief Q&A session after video. Students demonstrate a basic understanding of number concepts and arithmetic operations.
Interactive Number Tools Reinforce understanding of number concepts through interactive practice. Ability to use tools correctly, accuracy in performing operations. Monitor student interaction with tools, check completed tasks. Students accurately use number tools and perform arithmetic operations correctly.
Number-Related Games Engage students in fun, interactive activities to reinforce number skills. Participation, accuracy in game tasks. Observe game participation, review game results. Students actively participate and accurately complete number-related game tasks.
Problem-Solving Tasks Develop problem-solving skills related to numbers in real-world scenarios. Correctness of answers, application of arithmetic knowledge. Review answers to problem-solving tasks. Students apply arithmetic knowledge correctly to solve real-world problems.
Digital Quiz Assess understanding of number concepts and arithmetic operations. Quiz scores, understanding of feedback. Analyse quiz results, review student responses to feedback. Students demonstrate a solid understanding of number concepts and arithmetic operations.

Detailed Evaluation Criteria

  1. Video Introduction

    • Engagement: Observe if students are attentive and interested in the video.
    • Understanding of Concepts: Conduct a brief Q&A session to assess if students can explain basic number concepts and arithmetic operations.
  2. Interactive Number Tools

    • Correct Use of Tools: Monitor if students are able to use the interactive number tools effectively.
    • Accuracy in Operations: Check if students perform arithmetic operations accurately using the tools.
  3. Number-Related Games

    • Participation: Ensure all students are actively participating in the games.
    • Accuracy: Review the results of the games to see if students are matching numbers and solving problems correctly.
  4. Problem-Solving Tasks

    • Correctness of Answers: Review students' answers to the problem-solving tasks to ensure accuracy.
    • Application of Knowledge: Assess if students are able to apply their arithmetic knowledge to solve real-world problems presented in the tasks.
  5. Digital Quiz

    • Quiz Scores: Analyse the scores to determine overall understanding of number concepts.
    • Understanding of Feedback: Review student responses to feedback to ensure they understand and learn from any mistakes made during the quiz.

Outcome

  • Successful Outcomes: Indicated by high levels of engagement, accurate use of tools, active participation in games, correct problem-solving, and good quiz scores.
  • Areas for Improvement: Identified through observations and assessments, providing targeted feedback and additional practice where necessary.

 

Conclusion

These lesson plans for creating technology-based tools are designed to assist Year 5 learners understand the idea of "number" in an engaging and dynamic environment. Through the use of Webquest and other digital technologies, the lessons offer a thorough and engaging method of teaching fractions, time, percentages, decimals, and place value. In addition to promoting a deeper understanding and application of mathematical ideas, the lessons' connection with the Australian Curriculum ensures that they meet educational standards and objectives. The emphasis on misconceptions and effective communication strategies makes this possible. Students will gain fundamental knowledge and skills that will boost their ability to understand mathematics and reason through these technologically enhanced lessons.

Teacher Page

Lesson Plan 1: Exploring Place Value Through Play Using Webquest

Alignment with the Australian Curriculum v9.0

The following content descriptions from the Australian Curriculum v9.0 align with this lesson:

AC9M5N01: Recognise, represent and order numbers to at least a million, using the base-10 system, and apply place value to partition, rearrange and regroup numbers to assist calculations and solve problems.

Possible Misconceptions

- Misunderstanding Place Value: Students might confuse the value of digits in different positions.

- Skipping Place Values: Students may not correctly identify missing place values, leading to errors in number representation.

Strategies to Avoid Misconceptions

-Repetition and Practice: Provide numerous examples.

 

Lesson plan 2: Playful Learning About Time

Australian Curriculum v9 Alignment

The following content descriptions from the Australian Curriculum v9.0 align with this lesson:

AC9M5M01: Solve problems involving the comparison and ordering of durations and events using 12-hour and 24-hour time within a single time zone.

Misconceptions:

1. Reading Analog Clocks: Students might confuse the hour and minute hands, leading to incorrect time readings.

2. 12-hour vs. 24-hour Time: Difficulty in converting times between 12-hour and 24-hour formats.

3. Time Duration: Struggling with calculating the duration between two times, especially when crossing noon or midnight.

Strategies:

 - Frequent Practice: Use the interactive clock simulation regularly to reinforce the correct reading of hour and minute hands.

   - Visual Aids: Provide visual aids and mnemonic devices to help students remember the position and role of each hand.

   - Step-by-Step Conversion: Teach students a clear, step-by-step process for converting between 12-hour and 24-hour formats.

   - Real-World Examples: Use real-world examples, such as TV schedules or flight times, to practice conversions.

 

Lesson Plan 3: Percentage Play

Australian Curriculum v9 Alignment

The following content descriptions from the Australian Curriculum v9.0 align with this lesson:

AC9M5N04: Recognise that the place value system can be extended to tenths and hundredths, and make connections between fractions and decimal notation.

Misconceptions:

1. Percentage Calculation: Students might incorrectly calculate percentages by misunderstanding the relationship between percentages and whole numbers.

2. Conversions: Difficulty in converting between percentages, fractions, and decimals.

3. Real-World Application: Struggling to apply percentage calculations to real-world scenarios.

Strategies:

 - Step-by-Step Instructions: Provide clear, step-by-step instructions and examples on how to calculate percentages.

   - Practice Problems: Provide plenty of practice problems with instant feedback that require students to convert between percentages, fractions, and decimals about real-world application.

 

Lesson Plan 4: Decimals Discovery

Australian Curriculum v9 Alignment

The following content descriptions from the Australian Curriculum v9.0 align with this lesson:

- AC9M5N03: Compare and order decimals to thousandths.

- AC9M5N05: Recognise that the place value system can be extended to tenths and hundredths, and make connections between fractions and decimal notation.

Misconceptions:

1. Place Value Understanding: Students might misunderstand the place value of decimals, confusing tenths, hundredths, and thousandths.

2. Ordering Decimals: Difficulty in comparing and ordering decimals correctly.

3. Conversions: Struggling with converting between fractions and decimals.

Strategies:

   - Step-by-Step Instructions: Provide clear, step-by-step instructions and examples on how to understand decimal place values.

   - Interactive Tools: Provide practice problems and interactive ordering tools that give instant feedback and explanations.

   - Practice Problems: Provide problems that require students to convert between fractions and decimals.

 

Lesson Plan 5: Fraction Learning

Australian Curriculum v9 Alignment

AC9M5N01: Compare and order common unit fractions and locate and represent them on a number line.

AC9M5N02: Investigate strategies to solve problems involving addition and subtraction of fractions with the same denominator.

Misconceptions:

1. Understanding Unit Fractions: Students might misunderstand that the size of the fraction depends on the denominator; the larger the denominator, the smaller the fraction.

2. Comparing Fractions: Difficulty in comparing fractions with different denominators.

3. Fraction Operations: Struggling with the concept of adding and subtracting fractions with the same denominator.

Strategies:

   - Visual Representations: Use visual aids such as fraction bars and circles to illustrate the relative sizes of different unit fractions.

   - Interactive Tools: Provide interactive tools that allow students to manipulate fractions and see the impact of changing the denominator.

 

 

Effective Mathematical Communication and Socio-Mathematical Norms

To develop effective mathematical communication and socio-mathematical norms, the lesson incorporates various strategies:

- Discussion Boards: The Webquest site includes a discussion board where students can ask questions, share strategies, and reflect on their learning experiences.

- Peer Teaching: Students explain concepts to each other during peer review sessions, reinforcing their understanding and building communication skills.

- Collaborative Activities: Students work in pairs or groups to solve problems, promoting teamwork and discussion.