Introduction
Welcome to our Year 6/7 WebQuest on Probability (Chance).
The event that everyone is talking about in class at the moment is ‘The Showdown’.
For those of you that don’t follow footy ‘The Showdown’ is a game played by the two Australian Football League teams from South Australia, Adelaide and Port Adelaide football clubs.
Who will win The Showdown?
What are the chances?
What are the likelihoods?
Enjoy the rivalry – Winner takes all!
Check out these links to find out all about it:
Link 1:
Link 2:
Note to Parents:
During this unit, students will explore topics that relate to gambling and will be exposed to such terms as odds, bets and the TAB. In particular they will look at the chances of winning in the short term and the likely outcomes in the long run. It does not endorse gambling. It looks at ways organisations analyse trends and data to make financial decisions around the likelihood of sports teams winning.
If you have any concerns, questions or you do not want your child participating please come and see me
Kind Regards
Reece Worroll
Click on the ‘task’ button to enter
Task
In this WebQuest the lessons will aim to develop your skills/understandings to:
- Interpret and analyse data
- Explain patterns and trends
- Use data to make informed decisions
- Determine the probability of events
We will look at the chances of winning in the short and long term frequencies and be using AFL football results to understand trends to decide on which team is more likely to win. Probability is an important topic and is used in many real-world situations and settings.
Click on the ‘process’ button to begin.
Process
Lesson 1
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Warm up (10 minutes) Lets start with reminding ourselves of the language of probability. Check out this clip which looks at the basics: Watch this clip until 2.40 and then complete the activity below:
Write an event that would match these words.
Be prepared to share your ideas with the class explaining how these words differ from each other. |
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Main Content (30-40 mins):We are going to simulate a game of Australian Rules Football with a Showdown played between Adelaide and Port Adelaide.
Here is table of results on how accurate each team’s goal kicking is.
Table 1 Tally of Goals (6 Points) and Behinds (1 Point) from
Think, pair, share and write down the results with your desk buddy Questions:
If you have any questions, please raise your hand and your teacher will come and help you. Share your results with the rest of the class We are going to simulate a game between Adelaide and Port Adelaide. In your desk buddy pairs make two six faced dice per pair. Each blank dice will have:
You will need to choose the number of dice faces that closely matches the performance of the teams over the past few games. Help yourself to two blank dice and decorate them when you are ready. Share with the class how/why you chose to decorate the Port Adelaide and Adelaide dice |
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Conclusion/Reflection (5-10 minutes): New vocabulary you have learnt today: goal, behind, face, percentage Questions that the teacher will ask: When rolling a dice - What are the chances I will roll an even number? What are the chances I will roll an odd number? What are the chances I will roll a 3? The teacher will now draw out random names on pop sticks to explain the meaning of these words and the answers to these questions so have a discussion with your desk buddy about what they mean and be prepared to share with the class. You can use: http://www.amathsdictionaryforkids.com/dictionary.html if you need |
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Resources: Named pop sticks 30 x Table 1 sheets for students |
Lesson 2
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Warm Up (15 mins): Have a go at creating some mystery spinners on the The Mystery Spinner Challenge game with your desk buddy. http://www.scootle.edu.au/ec/viewing/L2384/index.html How did you decide on the number of sectors for each spinner? What happened when you tested your spinners? Did they match the results? Why/Why Not? Share your observations with class |
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Main Content (30 mins): Now we are going to explore the issues of short and long run frequency. Here we consider the difference between what happens with a small number of games, against what happens with a large number of games. In this game Adelaide will take the same number of shots at goal as Port Adelaide. With your dice that you made in last lesson you are going to play a a four shot game. Each dice will be rolled rolled twice. After you've done this play a twenty shot game (each dice will be rolled ten times) then a twenty shot game, Record the results as tally marks in Table 2. Table 2 Short and Long run frequency
Look for patterns you see in the table of data Why those patterns have occurred? Extension; Add up the scores of both teams for the 10 shot and 20 shot games. Scores added are 6 points for a goal and 1 point for a behind. What is the minimum number of goals needed to be kicked in the 10 and 20 shot games to guarantee winning? |
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Conclusion/Reflection (10-15 minutes): New vocabulary you have learnt today: short term frequency, long term frequency, patterns, trends The teacher will now draw out random names on pop sticks to explain the meaning of these words so have a discussion with your desk buddy about what they mean and be prepared to share with the class. You can use: http://www.amathsdictionaryforkids.com/dictionary.html if you need Have another turn of the Mystery Spinner Challenge with your desk buddy to see if you can get more accurate results. |
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Online Resources: Mystery Spinner Challenge: http://www.scootle.edu.au/ec/viewing/L2384/index.html Maths Dictionary: http://www.amathsdictionaryforkids.com/dictionary.html |
Lesson 3
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Warm Up (10 minutes): Coin Flipping The teacher will ‘flip a coin’ https://www.online-stopwatch.com/chance-games/flip-a-coin/ twice You need to predict what the coin will land on. If you think: two heads – two hands on heads (H, H) one head one tail – one hand on head, one hand on bum (H, T) one tail one head - one hand on bum, one hand on head (T, H) two tails – two hands on bum (T, T) Enjoy looking at the different combinations! Check out this clip to see how we write up the probabilities of tossing two coins:
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Main Content (30-40 minutes): You are now going to investigate what happens in sports betting. Before we start you need to understand that gambling is a serious addiction and can have extremely negative effects on peoples lives. The purpose of this exercise is to show how organisations like the TAB develop odds in relation to the likelihood of a sports team winning. We will imitate what happens when sports bets are placed. We will use the Port Adelaide/Adelaide dice that you made yesterday to find the outcome of the game. Each student will have $1.00 to place on as bets. The TAB is paying $1.40 for Adelaide to win and $2.80 for Port Adelaide to win. Discuss with your desk buddy and then with your table group: Why do you think the amounts being offered are different? Now, write down the team you would like to place your bet on. The teacher will record these on the board. No play the Showdown using the dice from the previous lesson using fixed number of shots - 20. Record the score in a tally chart like the one below. Table 3
Using the results from your game you need to work out how much the TAB will pay out to winners for the game. Compare this with the total amount of money they collected ($1.00 for each student). For example: $1.00 from thirty students, twenty students invested in Adelaide @ $1.40. TAB has to pay out $1.40 x 20 = $28.00. Discuss as a class
Focus on which betting proportions would cause the TAB to make a profit or a loss. Given the odds at $1.40 and $2.80 and a class of thirty students the outcomes for the TAB can be shown as: TAB Key:
Sometimes no matter who wins the TAB will make a profit if the betting proportions fall into a particular zone. Ask your teacher for a sheet like the one below.
Student Name: Date: TAB Profit and Loss Table
Task: Colour in the zones - where the TAB can’t lose blue - the remaining squares red (the red squares will indicate a loss for the TAB)
Ask your teacher if you need help. Be prepared to share your findings with the class What zones show the person betting winning? What zones show the TAB winning? Is it an equal chance of winning against the TAB? |
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Resources: 30 x TAB Profit and Loss Table sheets 30 x Table 3 sheets |
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Online Resources: Flip a Coin: https://www.online-stopwatch.com/chance-games/flip-a-coin/ Random name picker: https://www.online-stopwatch.com/random-name-pickers/name-picker-wheel/ Maths Dictionary: http://www.amathsdictionaryforkids.com/dictionary.html |
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Conclusion/Reflection (5-10 minutes): New vocabulary you have learnt today: 50/50, equal chance, profit, loss, break-even The teacher will spin the online random name picker https://www.online-stopwatch.com/random-name-pickers/name-picker-wheel/ to randomly select the person who will explain the meaning of these words so have a discussion with your desk buddy about what they mean and be prepared to share with the class. You can use: http://www.amathsdictionaryforkids.com/dictionary.html if you need |
Lesson 4
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Warm Up (15 minutes): Welcome back to the Showdown. We are now going to learn a little bit more about Probability. Please go through slides 1-17 of Probability and Chance Power Point and discuss with your desk buddy Come up with 3 challenging questions from the information given to you to ask the rest of the class. Share questions and answers with class. Discuss new vocabulary. |
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Main Content (35-40 minutes): This was the table that we completed in Lesson 1 Table 1:
This table shows that Port Adelaide have more shots at goal than Adelaide, they just aren’t as accurate. The same dice that you have made will be used for this Showdown. Using an online spinner https://wheeldecide.com/index.php?c1=20&c2=21&c3=22&c4=23&c5=24&time=5 you are going to spin to see the number of shots (long term frequency) at goal for Port Adelaide and Adelaide.
This should ensure that the end result will be 50/50 (both teams have equal chance of winning)
Discuss your reasons with your desk buddy and then your table group. Play the simulation game (as a whole class)
Dice 1 Adelaide if you roll a 1,2 = behind if you roll a 3, 4, 5 or 6 = goal Dice 2 Port Adelaide if you roll a 1,2, 3 = behind if you roll a 4, 5 or 6 = goal The teacher will now demonstrate how to play. 1. Roll both dice and record the results as tally marks in the attached table. 2. After 18 rolls (Adelaide allocated shots) we only record the results of dice 2 (Port Adelaide allocated shots) for 3 more rolls. This is because this experiment we are trying to create conditions for Port Adelaide and Adelaide to have an equal change of winning. 3. Calculate your total scores for each team 4. Calculate the goal kicking accuracy as a %
Table 4:
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Online Resources
Online Spinner: https://wheeldecide.com/index.php?c1=20&c2=21&c3=22&c4=23&c5=24&time=5 Multiple Dice roller: https://www.online-stopwatch.com/chance-games/roll-a-dice/full-screen/ (under settings add 2 dice) Probability and Chance PowerPoint:https://www.slideshare.net/cbsroscommon/probability-chance Maths Dictionary: http://www.amathsdictionaryforkids.com/dictionary.html
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Conclusion/Reflection (5 minutes): Discuss with your table group - What you enjoyed about the lesson? - What worked/didn't work well? - What could be improved for next time One speaker reports back to the class for discussion. The teacher will record this information and use for next lesson. |
Lesson 5
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Warm Up (15 minutes): Please go through slides 24-46 of Probability and Chance Power Point and discuss with your desk buddy Come up with 3 challenging questions from the information given to you to ask the rest of the class. Share questions and answers with class. Discuss new vocabulary. Your teacher will now discuss and look at examples of Theoretical and Experimental Probability from the Power Point Slides. |
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Main Content (25-30 minutes): Looking at yesterdays results from the Simulation game: Think, pair, share and write down the answers to these questions with your desk buddy: Would the TAB odds still be $1.40 vs $2.80? Why/Why not?
Share the results of your discussions with your class Pairs will need to calculate the TAB profit/break even for each team is and what a TAB loss will be for each team.
Formula to help you work out the profit/break even: (number of students at $1 each) ÷ (odds) = (TAB Profit/Break Even Example: 30 ÷ 2.10 (Adelaide odds) = 14.3 This means that less than 15 students bet on Adelaide for the TAB to make a profit or break even Whole Class Activity Your teacher will now record the correct Profit, Break-Even and Loss amounts as a class and record on the whiteboard. What team you will invest your imaginary $1 on? Now we can start the Showdown. Your teacher will lead this from IWB
Play the simulation game (as a whole class)
Dice 1 Adelaide if you roll a 1,2 = behind if you roll a 3, 4, 5 or 6 = goal Dice 2 Port Adelaide if you roll a 1,2, 3 = behind if you roll a 4, 5 or 6 = goal Students to keep the results on their own online scoreboard https://panaaj.bitbucket.io/keepscore/ updating it after each roll. At the end of the game: With your desk buddy 1. Work out if the TAB made a profit, loss or broke even using the odds the class decided on Student Name: Date: TAB Profit and Loss Table 2
Using the new odds from our class discussion for Port Adelaide and Adelaide calculate the TAB Profit, Break Even or Loss
Task: Colour in the zone where the TAB can’t lose blue and the remaining squares red, the red squares will indicate a loss for the TAB
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Online Resources: Online Spinner: https://wheeldecide.com/index.php?c1=20&c2=21&c3=22&c4=23&c5=24&time=5 Multiple Dice roller: https://www.online-stopwatch.com/chance-games/roll-a-dice/full-screen/ (under settings add 2 dice) Online scoreboard: https://panaaj.bitbucket.io/keepscore/ Probability and Chance PowerPoint:https://www.slideshare.net/cbsroscommon/probability-chance Maths Dictionary: http://www.amathsdictionaryforkids.com/dictionary.html |
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Resources: 30 x TAB Profit and Loss Table 2 sheets |
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Conclusion/Reflection (5 minutes): Revisit new vocabulary introduced: variables, odds The teacher will spin the online random name picker https://www.online-stopwatch.com/random-name-pickers/name-picker-wheel/ to randomly select the person who will explain the meaning of these words so have a discussion with your desk buddy about what they mean and be prepared to share with the class. You can use: http://www.amathsdictionaryforkids.com/dictionary.html if you need From your TAB Profit and Loss 2 Table Results What zones show the person betting winning? What zones show the TAB winning? Is it an equal chance of winning against the TAB? |
Evaluation
This section is for Teachers Only and contains background knowledge for the teacher, answers to questions and general teaching points related to probability
Lesson 1
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Table 1 Answers Tally of Goals (6 Points) and Behinds (1 Point) from
Expected responses from Table 1 Discussion
Expected Dice solution (Student discussion) The best solution is (based on the shooting percentage): Adelaide: four faces showing goal, two faces showing behind. Port Adelaide: three faces goal, three faces behind. Students may use different reasoning to find their solutions: One way could be that 39 of 61 shots on goal were successful for Adelaide. Rounding to the nearest 10 makes 40 of 60. As there are six faces on a dice, you could divide this number down to 4 of 6. Adelaide’s dice will have four faces marked as goal and the other two will be marked behind. Port Adelaide kicked 31 goals and 34 behinds. This is very close to 50% accuracy looking at those numbers so students would mark three sides as goal and three sides as behind. Another way might be that students recognise that both teams had close to 60 scoring shots each. With a dice having 6 sides, students may value 10 shots per face of the dice, rounding to the nearest 10. This gives Adelaide four faces saying goal and two saying behind whilst Port Adelaide have three saying goal and three saying behind. |
Lesson 2
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Look for patterns they see in the table of data and why those patterns have occurred? The more shots taken, the more likely Adelaide will win. This shows that the greater the number of shots, the closer the results of the experiment will match to the expected outcome. Students should become aware that the results for a small number of shots are random and do not match the expected outcome. This is called short run variability where it is difficult to predict the result from a short number of games.
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Lesson 5
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Think, pair, share and write down the results with their desk buddy Questions for desk buddies to discuss:
Share the results of their discussions Expected responses:
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Credits
Reference list.
Australian Curriculum, Assessment and Reporting Authority [ACARA]. (2014). Foundation to year 10 curriculum: HASS Year 7. Economics and business achievement standards content descriptors. Retrieved from https://www.australiancurriculum.edu.au/f-10-curriculum/humanities-and-…
Australian Curriculum, Assessment and Reporting Authority [ACARA]. (2014). Foundation to year 10 curriculum: Maths Year 6 & 7. Statistics and data content descriptors. Retrieved from https://www.australiancurriculum.edu.au/f-10-curriculum/mathematics/
nzmaths, (n.d). Gambling – who really wins? Retrieved from https://nzmaths.co.nz/resource/gambling-who-really-wins
Teacher Page
Australian Curriculum Links
Maths Content Descriptors – Year 6/7
Year 6: Statistics and Probability/Chance
Conduct chance experiments with both small and large numbers of trials using appropriate digital technologies (ACMSP145)
Compare observed frequencies across experiments with expected frequencies (ACMSP146)
Year 7: Statistics and Probability/Chance
Assign probabilities to the outcomes of events and determine probabilities for events (ACMSP168)
Students use dice, spinners and coins to conduct chance experiments that vary in length (short term and long term frequencies) using online resources. They compare AFL results to determine new probabilities and decide which football team is more likely to win based on accuracy of goal kicking.
Maths Proficiency Strands– Year 6/7
- Understanding: Students use decimals to describe probabilities and make reasonable estimations in relation to previous information.
- Fluency: Students calculate simple percentage and use operations with decimals and percentages.
- Problem-solving: Students create and solve real-world problems using decimals, percentages and interpret data displays
- Reasoning: Students explain mental strategies for performing calculations and explain why the actual results of chance experiments may differ from the expected results.
Students use percentage odds to make estimations about which team will win. They calculate goal kicking accuracy using mathematical formulas. Students interpret real-word tables of results to find information and also justify why they perform certain calculations to determine probabilities for events.
HASS – Year 7
Economics and Business/Inquiry Skills/Analysing
Interpret and analyse data and information displayed in a range of formats to identify and propose explanations for distributions, patterns, trends and relationships (ACHASSI158)
Develop and use criteria to make informed decisions and judgements (ACHASSI16)
Students analyse and explain patterns and trends from AFL sporting results. They use this information to make decisions about which team they will invest in.